Search found 12 matches
- Thu Aug 04, 2016 2:53 pm
- Forum: LightningChart General Q&A
- Topic: Intel chipset display problem
- Replies: 3
- Views: 25838
Intel chipset display problem
Hi there, I entered the testing phase on my application (I finally could figure out the loading problem for the palette from here: http://forum.arction.com/viewtopic.php?f=15&t=908 ) and I have some issues when running th program with a laptop using Intel HD graphics and Iris graphics on laptops...
- Mon Jul 25, 2016 2:31 pm
- Forum: LightningChart Ultimate WinForms
- Topic: Initial palette loading
- Replies: 1
- Views: 9502
Initial palette loading
Hello there, I'm using LightningChart to create 3D surfaces and I have a performance issue with the colormap loading. I saw on this post (http://forum.arction.com/viewtopic.php?f=16&t=307) that the precompiled shader count was 10 and that after they have to be computed "on the fly". My...
- Fri Jul 22, 2016 11:56 am
- Forum: LightningChart Ultimate WinForms
- Topic: Performance table available ?
- Replies: 0
- Views: 5972
Performance table available ?
Hello there ! I'm currently using LightningChart to draw 3D surfaces. On my computer I know that I can have a fairly smoth experience with a single SurfacePoint[,] of 1000x1000 so for about 1 million points in 3D, all in a single SurfaceGridSeries3D. I have a i3 M 370 and a Radeon HD5000 + 3 Go of R...
- Thu Jun 30, 2016 9:49 am
- Forum: LightningChart Ultimate How-To's
- Topic: Irregular 3D mesh
- Replies: 8
- Views: 15694
Re: Irregular 3D mesh
Thanks, that actually answer my question, it's not possible to draw a surface with "missing" values, the mesh primitives have to be rectangles and every member of the array has to have a value. I wanted to draw a mesh with as few points as possible so that I would have been able to draw a ...
- Wed Jun 29, 2016 1:55 pm
- Forum: LightningChart Ultimate How-To's
- Topic: Irregular 3D mesh
- Replies: 8
- Views: 15694
Re: Irregular 3D mesh
Thanks a lot for your help, we might get soon where I want :) ! So I tried to plot 5 vertex with the following code : SurfacePoint[,] data = new SurfacePoint[3,3]; data[0,0].X = 0; data[0,0].Z = 0; data[0,0].Y = 100; data[0, 2].X = 200; data[0, 2].Z = 0; data[0, 2].Y = 100; data[1, 1].X = 100; data[...
- Wed Jun 29, 2016 12:31 pm
- Forum: LightningChart Ultimate How-To's
- Topic: Irregular 3D mesh
- Replies: 8
- Views: 15694
Re: Irregular 3D mesh
Yeah, I've been trying to use the MeshSeries but I couldn't figure out how to place points freely. If I try to use it like that for example : SurfacePoint[] data = new SurfacePoint[3]; data[0].X = 100; data[0].Z = 100; data[0].Y = 100; data[1].X = 0; data[1].Z = 0; data[2].Y = 0; data[2].X = 50; dat...
- Wed Jun 29, 2016 8:55 am
- Forum: LightningChart Ultimate How-To's
- Topic: Irregular 3D mesh
- Replies: 8
- Views: 15694
Re: Irregular 3D mesh
Hello, Thanks for your help but it's not exactly whant I'm asking, sorry if I wasn't clear. I'm trying to get a mesh like the red one in the following image : http://tof.canardpc.com/view/d061c0b6-0b4a-4a7a-a052-09cae94979b2.jpg Another example would be that one : we take these points (the top of th...
- Tue Jun 28, 2016 3:02 pm
- Forum: LightningChart Ultimate How-To's
- Topic: Irregular 3D mesh
- Replies: 8
- Views: 15694
Irregular 3D mesh
Hello there, I'm still working on my internship and I encountered a new issue. I have some huge matrix that I want to display in 3D (way more that a billion points). To be able to display them with a minimum impact on performance, I'm realizing an algorithm that should reduce drastically the number ...
- Thu Jun 02, 2016 8:43 am
- Forum: LightningChart Ultimate WinForms
- Topic: 3D surface cross-section
- Replies: 6
- Views: 15813
Re: 3D surface cross-section
That's no problem, I'll probably have some other issues so you'll have the occasion to make up for it .
- Thu Jun 02, 2016 8:17 am
- Forum: LightningChart Ultimate WinForms
- Topic: 3D surface cross-section
- Replies: 6
- Views: 15813
Re: 3D surface cross-section
Nevermind, just found the solution, I have to set the surface.MouseInteraction property to false to allow camera control when clicking on the surface and set it to true to enable cross-section tracing.
- Wed Jun 01, 2016 3:45 pm
- Forum: LightningChart Ultimate WinForms
- Topic: 3D surface cross-section
- Replies: 6
- Views: 15813
Re: 3D surface cross-section
It's not exactly what I meant but I admit my choice of word was poor. On this example, when we generate the 3D mesh, we "overload" the mouse interaction on the 3D surface : surface.MouseDown += new MouseEventHandler(surface_MouseDown); surface.MouseUp += new MouseEventHandler(surface_Mouse...
- Wed Jun 01, 2016 3:12 pm
- Forum: LightningChart Ultimate WinForms
- Topic: 3D surface cross-section
- Replies: 6
- Views: 15813
Re: 3D surface cross-section
Hi there ! I'm posting on this thread because I'm using this specific exemple as an inspiration for my internship project. [What I'm trying to do] I added a checkbox that should reset the default mouse events. The goal is that, when it's checked, left mouse button behave like in other exemples, allo...